5 Phases, 5 Days: Confrontation
Oct. 4th, 2006 10:04 pmTime for the finale, ladies and gentlemen. You've followed our bold adventurers through four of the five major stages of a Cog Wars game, and now it's time for the epic conclusion, complete with cannonfire, and flying machines- steampunk at its greatest.
For those just tuning in, this is all fiction pulled straight from the game, which will be released some time in October. So, for the next few weeks, I'll be releasing a piece of fiction from the game on every Wednesday. These pieces were intended to be color fiction for each of the five main phases that a single campaign of The Cog Wars goes through: Discovery, Disruption, Revenge, Vignettes, and now, Confrontation.
Now for a bit of background on the game world itself. The Cog Wars is set in the independent city-state of Tiran, a Steampunk capital filled with mad science, alchemy, and adventure. Players can take on the role of Kids, Geezers, or Cogs (living clockwork automata) in a depsperate fight to free the city from the grip of the masterminds that have taken control behind the scenes.
As this is the last planned installment in this series, go keep your eyes on the official site for further updates about the release of the game, which should be fairly soon. Or, go check out the journal of the man responsible for this whole thing,
the_tall_man.
With a groan of tortured machinery, the paving-blocks of the street itself began to rise upwards, forming jagged pile which quickly separated and broke apart as the steel-tipped beak of the gigantic war machine broke through. The beak was shortly followed the the gradually widening length of the bulky war engine, which was now thrusting itself out of the ground at an incredible rate of speed- a gigantic tower, edged with cannon-turrets, and blades to deflect would-be invaders. Then, amazingly enough, en base of the engine came free from the massive crater and the entire structure tilted in midair, while still rising further, a hundred-foot long armored barge of destruction, which was floating just above the tops of the nearby buildings.
The Baron was laughing over some kind of loudspeaker system built into the skyfurnace. “You may have destroyed any chance of my producing a fleet of these wonderful machines, but I shall still prove that this skyfurnace works- by using it to burn Southgate to the ground!” Dull thuds echoed forth from the furnace as cannons fired and nearby buildings began to crumble.
The furnace began to move again, gliding slowly southwards, moving with a silent precision belied only by the flares of cannon-fire from the sides, and the broken remains of chains dangling underneath that must have held the furnace underground previously. Zeke caught one good look at those chains and immediately began running towards the nearest building. “Come on, quickly!” He shouted, “I've got an idea!”
The others ran behind him as he began scaling the side of the house and scrambled onto the roof. With just moments to spare, not sure of his plan, not sure of anything, he saw one of the massive chains begin to pass in a low arc just above the rooftop. Zeke pulled in a quick breath, ran towards it, and jumped......
For those just tuning in, this is all fiction pulled straight from the game, which will be released some time in October. So, for the next few weeks, I'll be releasing a piece of fiction from the game on every Wednesday. These pieces were intended to be color fiction for each of the five main phases that a single campaign of The Cog Wars goes through: Discovery, Disruption, Revenge, Vignettes, and now, Confrontation.
Now for a bit of background on the game world itself. The Cog Wars is set in the independent city-state of Tiran, a Steampunk capital filled with mad science, alchemy, and adventure. Players can take on the role of Kids, Geezers, or Cogs (living clockwork automata) in a depsperate fight to free the city from the grip of the masterminds that have taken control behind the scenes.
As this is the last planned installment in this series, go keep your eyes on the official site for further updates about the release of the game, which should be fairly soon. Or, go check out the journal of the man responsible for this whole thing,
With a groan of tortured machinery, the paving-blocks of the street itself began to rise upwards, forming jagged pile which quickly separated and broke apart as the steel-tipped beak of the gigantic war machine broke through. The beak was shortly followed the the gradually widening length of the bulky war engine, which was now thrusting itself out of the ground at an incredible rate of speed- a gigantic tower, edged with cannon-turrets, and blades to deflect would-be invaders. Then, amazingly enough, en base of the engine came free from the massive crater and the entire structure tilted in midair, while still rising further, a hundred-foot long armored barge of destruction, which was floating just above the tops of the nearby buildings.
The Baron was laughing over some kind of loudspeaker system built into the skyfurnace. “You may have destroyed any chance of my producing a fleet of these wonderful machines, but I shall still prove that this skyfurnace works- by using it to burn Southgate to the ground!” Dull thuds echoed forth from the furnace as cannons fired and nearby buildings began to crumble.
The furnace began to move again, gliding slowly southwards, moving with a silent precision belied only by the flares of cannon-fire from the sides, and the broken remains of chains dangling underneath that must have held the furnace underground previously. Zeke caught one good look at those chains and immediately began running towards the nearest building. “Come on, quickly!” He shouted, “I've got an idea!”
The others ran behind him as he began scaling the side of the house and scrambled onto the roof. With just moments to spare, not sure of his plan, not sure of anything, he saw one of the massive chains begin to pass in a low arc just above the rooftop. Zeke pulled in a quick breath, ran towards it, and jumped......