winneganfake: (Default)
[personal profile] winneganfake
You scored as Action.
With a taste for the kind of scenes that make up the genre, you already know how they’re put together. Combined with the capability for imagining and describing characters in motion, and the ability to deliver punchy one-liners, you’ve got a few of the central skills that a player needs to excel at action-based roleplaying.

If you’d like to put these skills to use right away, you can click and download Microcosm. It’s a free, introductory roleplaying game. If you decide to go for it, remember the awards on the left; those are ones your group may want to use.

</td>

Action

100%

Tragedy

83%

Comedy

75%

Romance

67%

Horror

58%

What roleplaying genre would you be great at?
created with QuizFarm.com


All in all,. I think it's pretty accurate. However, I also think there's not enough horror-based questions in there, or things may have been radically different.

(no subject)

Date: 2007-04-11 04:37 am (UTC)
From: [identity profile] the-tall-man.livejournal.com
Dude - Look at that system (the version in THIS quiz). Look at it really hard.

Now, add a specific genre, and "traits" that let you burn tokens to automatically do specific things.

I have been seriously considering gutting the system from TCW, and putting in a ramped-up version on that system, with much added detail, in it's place.

This is partly because, despite having my cover artist back in full working mode after a big-ass pile of personal stuff, I'm still talking with Beta testers.

With independent people, at a distance I *cannot* get the system to work right. Which means it doesn't work for a product, full stop.

(no subject)

Date: 2007-04-11 04:42 am (UTC)
From: [identity profile] winneganfake.livejournal.com
I'm back and forth with it. mostly because I prefer a little more crunch to my characters. What you've got here could work for TCW, yes indeed. Is it the best possible system for it? I'm honestly not sure.

And you've got my sympathies on the Beta issues- is there a particular point at which the system chokes?

(no subject)

Date: 2007-04-11 04:48 am (UTC)
From: [identity profile] the-tall-man.livejournal.com
Yep.

While resolving a set of throws, the order of resolution chokes. People can't remember exactly what effects go where when which traits are around, and the order-of-resolution ends up a mess of special cases and crappy rulings that kills the fun of it.

In any single session, that particular throw mechanic has stalled - and badly so - every test group at least once.

(no subject)

Date: 2007-04-11 04:52 am (UTC)
From: [identity profile] winneganfake.livejournal.com
Argh... can't find my beta copy. How was order supposed to be determined initially?

(no subject)

Date: 2007-04-11 05:12 am (UTC)
From: [identity profile] the-tall-man.livejournal.com
Initially, left-to right across the character sheet.

(no subject)

Date: 2007-04-11 06:33 am (UTC)
From: [identity profile] anarchangel23.livejournal.com
Wow, I didn't think there were enough Action questions! I got Comedy: A style I'm constantly trying to avoid as I don't find it very satisfying.

(no subject)

Date: 2007-04-11 07:12 am (UTC)
From: [identity profile] the-tall-man.livejournal.com
But are you *good* at it?

(no subject)

Date: 2007-04-11 05:29 pm (UTC)
From: [identity profile] anarchangel23.livejournal.com
I've never tried to run a comedic game, but I'm a naturally comedic person, so there's sometimes some unwanted drift.

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