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Legends of Zork, it was nice knowing you. After leveling up my character to level 42, I'm just plain realizing that it's not worth it anymore. It's grind, grind, and nothing but grind, with gleeful teases of story to it that culminate in nothing. Throw in the repetitive as shit graphics, the lack of well...anything other than the simple ease of click-click-click to play... and yeah. I'm trying to figure out why I spent this long with it. I mean seriously, is it really so hard for there to be an actual online game I'd fucking like? Is it so bad to want immersive storytelling? Characters with depth? Actual adventure instead of grinding my way through nothing but onslaughts of lemmingbeasts? This should not be tough, people. Hell, I'd love a browser-based experience that delivered. In fact, I'd willingly thank anyone who could recommend me a game that satisfies the following:
1. Doesn't require a video card. I has not one. Hell the graphics don't have to be much, just interesting.
2. STORY. I want a nice thick level of backstory, plot, subplots, world detail, all of it.
3. Characters- I want to interact. Better yet, I want to ACT. I want my character's actions in the world to actually mean something in the world of the game at large. Or at least to mean more than just ganking yet another brogmoid in the swamps for XP to level up again for NO REASON WHATSOEVER.
Is that really too much to fucking ask? Do I really just need to hide in my hole with my PSX emulation and a bunch of old adventure titles, and mourn the death of storyline in gaming?
1. Doesn't require a video card. I has not one. Hell the graphics don't have to be much, just interesting.
2. STORY. I want a nice thick level of backstory, plot, subplots, world detail, all of it.
3. Characters- I want to interact. Better yet, I want to ACT. I want my character's actions in the world to actually mean something in the world of the game at large. Or at least to mean more than just ganking yet another brogmoid in the swamps for XP to level up again for NO REASON WHATSOEVER.
Is that really too much to fucking ask? Do I really just need to hide in my hole with my PSX emulation and a bunch of old adventure titles, and mourn the death of storyline in gaming?
(no subject)
Date: 2009-09-21 11:36 pm (UTC)Wiki also yields Twilight Heroes (http://en.wikipedia.org/wiki/Twilight_Heroes), which might be good? I don't know.
(no subject)
Date: 2009-09-21 11:38 pm (UTC)(no subject)
Date: 2009-09-22 06:57 am (UTC)(no subject)
Date: 2009-09-22 04:36 am (UTC)(no subject)
Date: 2009-09-21 11:40 pm (UTC)Sorry, but you're offline or nothing.
(no subject)
Date: 2009-09-22 02:04 am (UTC)You either get...
A big story with few player choices. You have to hit specific points or do specific actions to move the story forward. However, the things you do in between frequently don't make sense in the context of the story. (e.g. how do you explain the several hours wandering around doing side-quests after an NPC has tasked you with something super-urgent sounding?)
Or, a sparse story with more player choice because it requires the player to fill in the gaps in the story with their own actions and narrative.
The next problem with developing a complex story is repetition. Take the classic hero story. In an MMO context, that typically means *everyone* is The Chosen One, and experiences story in terms of being The One. This frequently doesn't make any sense.
(no subject)
Date: 2009-09-22 03:09 am (UTC)(no subject)
Date: 2009-09-22 06:58 am (UTC)(no subject)
Date: 2009-09-22 07:03 am (UTC)