Developers, kiss my ass. [RANT TIME!]
Jul. 10th, 2006 09:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Right. That does it, you lot.
I am fucking sick and tired of your "it's like a sandbox" videogames. Sick of game designers too busy to come up with things like interesting characters, dramatic tension, or even, god forbid, enough plot to last through even just twenty hours of playtime.
Open-ended sandboxes do nothing but bore the fuck out of me, and when the only intensity level in your game is "Oh fuck, I'm gonna die!" the the actual feeling of intensity kinda drop out after the first straight hour of it. And learning endless button-push combos to activate more powerful moves is not my idea of "game rewards player for success."
But giving me a virtual sandbox does no good- nope, nothing. I play to be entertained, goddamnit. Instead of making me hunt around endlessly for the fun, why don't you actually provide some in your game from the get go?
Here's some ideas, most of which I find lacking lately:
Plot (both having one and having one with some depth beyond kill everyone before they kill you.)
Intensity (chibi's nice and all, but can we do with less of the kyoot? Or maybe a balance between cute and "I'm so hardcore my teeth have tattoos"?)
Characters. With motivations. Maybe even backgrounds, or at least decent dialogue. And no, giving the character 10-15 different unlockable outfits does not count as "depth."
Sigh... how much longer do I have to wait for another Final Fantasy? Or a Shin Megami Tensei? Or to just even find an older game that's actually decent on the shelves?
Brought to you by:
Bujingai: The Forsaken City
The Incredible Hulk: Ultimate Destruction
Unlimited SaGa
Anything with the combination of "Elder" and "Scrolls" in its title
The entire GTA franchise
The entire franchise of GTA clones that are just covered over with superhero (or anime, or horror, or anything) licenses.
Every last one of the damn platformers that attempts to masquerade as an RPG.
I am fucking sick and tired of your "it's like a sandbox" videogames. Sick of game designers too busy to come up with things like interesting characters, dramatic tension, or even, god forbid, enough plot to last through even just twenty hours of playtime.
Open-ended sandboxes do nothing but bore the fuck out of me, and when the only intensity level in your game is "Oh fuck, I'm gonna die!" the the actual feeling of intensity kinda drop out after the first straight hour of it. And learning endless button-push combos to activate more powerful moves is not my idea of "game rewards player for success."
But giving me a virtual sandbox does no good- nope, nothing. I play to be entertained, goddamnit. Instead of making me hunt around endlessly for the fun, why don't you actually provide some in your game from the get go?
Here's some ideas, most of which I find lacking lately:
Plot (both having one and having one with some depth beyond kill everyone before they kill you.)
Intensity (chibi's nice and all, but can we do with less of the kyoot? Or maybe a balance between cute and "I'm so hardcore my teeth have tattoos"?)
Characters. With motivations. Maybe even backgrounds, or at least decent dialogue. And no, giving the character 10-15 different unlockable outfits does not count as "depth."
Sigh... how much longer do I have to wait for another Final Fantasy? Or a Shin Megami Tensei? Or to just even find an older game that's actually decent on the shelves?
Brought to you by:
Bujingai: The Forsaken City
The Incredible Hulk: Ultimate Destruction
Unlimited SaGa
Anything with the combination of "Elder" and "Scrolls" in its title
The entire GTA franchise
The entire franchise of GTA clones that are just covered over with superhero (or anime, or horror, or anything) licenses.
Every last one of the damn platformers that attempts to masquerade as an RPG.
(no subject)
Date: 2006-07-11 04:46 am (UTC)And which recent game(s) prompted this rant, may I ask?
(no subject)
Date: 2006-07-11 04:52 am (UTC)(no subject)
Date: 2006-07-11 04:53 am (UTC)(no subject)
Date: 2006-07-11 04:58 am (UTC)Well, I highly enjoyed Morrowind, but I can see (and agree with) your points.
Only problem with some of the larger, open-endedesque crpgs is that they are easy to sink lots of time into and then they may get a bit tedious, boring or just plain confusing.
I'm waiting for another KOTOR, Fallout 1/2 or Planescape Torment to come out, personally. A deep, involving rpg that captures my full attention and forces me to complete it. The FF games bug me though... hate them with a passion... but that's just a personal quirk.
(no subject)
Date: 2006-07-11 05:01 am (UTC)That, and have you every tried any of the Persona games, or Shin Megami Tensei?
(no subject)
Date: 2006-07-11 05:05 am (UTC)Although, I may try an FF game if it comes oot for the PC (aside form 11, which is an MMO).
Haven't tried Persona... Though from what I've seen, SMT is really, really good and deserves the praise that it has been given.
(no subject)
Date: 2006-07-11 05:12 am (UTC)Persona's pretty much impossible to get ahold of. the was only a small number produced for the US release (old stuff for the PS1), but it was damned good. Darker and more twisted than SMT. Though from what I hear, it looks like the new Persona game (#3) is going to be getting a US release. Which'll be interesting, since in the Japanese version, the PCs have to shoot themselves in the head in order to activate their special abilities. Can't wait to see what the anti-videogame faction, or the censors, do with that bit.
(no subject)
Date: 2006-07-11 04:53 am (UTC)Bujingai: The Forsaken City
The Incredible Hulk: Ultimate Destruction
Unlimited SaGa
Anything with the combination of "Elder" and "Scrolls" in its title
The entire GTA franchise
The entire franchise of GTA clones that are just covered over with superhero (or anime, or horror, or anything) licenses.
Every last one of the damn platformers that attempts to masquerade as an RPG.
(no subject)
Date: 2006-07-11 05:39 am (UTC)What I would like to see, is an RPG, Adventure, RTS -- hell, I'd even settle for sandbox game, anything as long as it isn't a fucking shooter -- that is created for intelligent, mature individuals. Not mature as in "let's throw in as much skanky sleaze as the ratings board will let us get away with", but as in dealing with life in a reasonably adult way. Sexuality that isn't either adolescent sniggering or vile street-trash sleaze. Objectives that involve something other than just bashing or shooting the hell out of whatever the hell shows up on the screen. Something with an intelligently written and complex plot and storyline, and some decent fucking character/world development. And drop the damn levelup shit!
Just once I'd like to see a sexually-oriented game where the theme wasn't some variant of either GTA or LSL. A quest game that didn't go through endless "kill lots of monsters in order to improve stats enough to kill the really big monster". A strategy game that wasn't just "build things so you can shoot stuff, oh and we'll stick some lame story on it so you won't notice that the actual gameplay hasn't changed one goddamn bit since fucking Dune." An RPG that wasn't "spend 75% of your game-playing time searching every single tile of every single floor in every single dungeon to fine that one rusty ring that is the only thing that will activate the magic thingie-that-saves-the-world at the end" because RPG writers can't seem to find reasonable, logical puzzles but just chuck shit out at random where you'd have to be unbelievably lucky to stumble across it and recognize it at something valueable. An Adventure/RPG game that isn't Yet Another Glorified Platformer.
And please God, NOT ANOTHER MARIO WORLD GAME!!! And while you're listening, we don't really need any more SIMs expansions either.
Unfortunately, that isn't likely to happen anytime soon.
Have you seen any of the Spiderweb Software games? Better than the usual run of the mill for gameplay; even if the graphics suck ass.
(no subject)
Date: 2006-07-11 05:46 am (UTC)Here's a link for those that need more info on Spiderweb Software: http://en.wikipedia.org/wiki/Spiderweb_Software
And
(no subject)
Date: 2006-07-11 04:37 pm (UTC)(no subject)
Date: 2006-07-11 05:57 am (UTC)But a big "hell yes" in agreement to everything you just added. Not that I mind killing the little guys to get enough XP to the boss, etc, but it'd be just as nice to do away with at least some of that element.
(no subject)
Date: 2006-07-11 04:45 pm (UTC)It just gets so tedious, having to spend hours just stomping stuff over and over and over, to finally get to a few minutes of actual storyline. One of the reasons I liked Chrono Cross so much is that there wasn't nearly as much of that sort of thing as there usually is, and there was plenty of storyline and side quests to make up for it. It did still suffer from the randomness that most RPGs suffer from.
That's my other problem with most RPGs, unless you're amazingly obsessive and can look at every frigging tile in the game, and show up at every monolith at every phase of the moon in case something happens, you'll need to shell out big bucks for a "strategy guide", or wait a few months before the obsessive types post a walkthrough online somewhere. There really needs to be less of the finding stuff randomly, and more of the finding stuff by talking to people or reading old maps/inscriptions/etc. And plenty of interesting side quests, too.
The thing I like most about Spiderweb is that you're not on rails for the entire game, like you are for most RPGs. There are at least three different paths, and multiple variations of each path, to the end of the game. Vogel is truly amazing in the complexity his story development.
(no subject)
Date: 2006-07-12 12:22 am (UTC)http://www.igda.org/sex/
http://gamasutra.com/features/20060613/reynolds_01.shtml
(no subject)
Date: 2006-07-11 04:21 pm (UTC)Gamasutra also had a similar article:
http://www.gamasutra.com/features/20060710/adams_01.shtml
(no subject)
Date: 2006-07-12 12:18 am (UTC)Just sayin'.
I'm just pissed that Titan Quest crashes every 10 minutes and corrupts my character/questlog.