Developers, kiss my ass. [RANT TIME!]
Jul. 10th, 2006 09:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Right. That does it, you lot.
I am fucking sick and tired of your "it's like a sandbox" videogames. Sick of game designers too busy to come up with things like interesting characters, dramatic tension, or even, god forbid, enough plot to last through even just twenty hours of playtime.
Open-ended sandboxes do nothing but bore the fuck out of me, and when the only intensity level in your game is "Oh fuck, I'm gonna die!" the the actual feeling of intensity kinda drop out after the first straight hour of it. And learning endless button-push combos to activate more powerful moves is not my idea of "game rewards player for success."
But giving me a virtual sandbox does no good- nope, nothing. I play to be entertained, goddamnit. Instead of making me hunt around endlessly for the fun, why don't you actually provide some in your game from the get go?
Here's some ideas, most of which I find lacking lately:
Plot (both having one and having one with some depth beyond kill everyone before they kill you.)
Intensity (chibi's nice and all, but can we do with less of the kyoot? Or maybe a balance between cute and "I'm so hardcore my teeth have tattoos"?)
Characters. With motivations. Maybe even backgrounds, or at least decent dialogue. And no, giving the character 10-15 different unlockable outfits does not count as "depth."
Sigh... how much longer do I have to wait for another Final Fantasy? Or a Shin Megami Tensei? Or to just even find an older game that's actually decent on the shelves?
Brought to you by:
Bujingai: The Forsaken City
The Incredible Hulk: Ultimate Destruction
Unlimited SaGa
Anything with the combination of "Elder" and "Scrolls" in its title
The entire GTA franchise
The entire franchise of GTA clones that are just covered over with superhero (or anime, or horror, or anything) licenses.
Every last one of the damn platformers that attempts to masquerade as an RPG.
I am fucking sick and tired of your "it's like a sandbox" videogames. Sick of game designers too busy to come up with things like interesting characters, dramatic tension, or even, god forbid, enough plot to last through even just twenty hours of playtime.
Open-ended sandboxes do nothing but bore the fuck out of me, and when the only intensity level in your game is "Oh fuck, I'm gonna die!" the the actual feeling of intensity kinda drop out after the first straight hour of it. And learning endless button-push combos to activate more powerful moves is not my idea of "game rewards player for success."
But giving me a virtual sandbox does no good- nope, nothing. I play to be entertained, goddamnit. Instead of making me hunt around endlessly for the fun, why don't you actually provide some in your game from the get go?
Here's some ideas, most of which I find lacking lately:
Plot (both having one and having one with some depth beyond kill everyone before they kill you.)
Intensity (chibi's nice and all, but can we do with less of the kyoot? Or maybe a balance between cute and "I'm so hardcore my teeth have tattoos"?)
Characters. With motivations. Maybe even backgrounds, or at least decent dialogue. And no, giving the character 10-15 different unlockable outfits does not count as "depth."
Sigh... how much longer do I have to wait for another Final Fantasy? Or a Shin Megami Tensei? Or to just even find an older game that's actually decent on the shelves?
Brought to you by:
Bujingai: The Forsaken City
The Incredible Hulk: Ultimate Destruction
Unlimited SaGa
Anything with the combination of "Elder" and "Scrolls" in its title
The entire GTA franchise
The entire franchise of GTA clones that are just covered over with superhero (or anime, or horror, or anything) licenses.
Every last one of the damn platformers that attempts to masquerade as an RPG.
(no subject)
Date: 2006-07-11 05:05 am (UTC)Although, I may try an FF game if it comes oot for the PC (aside form 11, which is an MMO).
Haven't tried Persona... Though from what I've seen, SMT is really, really good and deserves the praise that it has been given.
(no subject)
Date: 2006-07-11 05:12 am (UTC)Persona's pretty much impossible to get ahold of. the was only a small number produced for the US release (old stuff for the PS1), but it was damned good. Darker and more twisted than SMT. Though from what I hear, it looks like the new Persona game (#3) is going to be getting a US release. Which'll be interesting, since in the Japanese version, the PCs have to shoot themselves in the head in order to activate their special abilities. Can't wait to see what the anti-videogame faction, or the censors, do with that bit.