winneganfake: (Default)
[personal profile] winneganfake
Ok, I've been staying off of talking about the oil spill deliberately, as it'd pretty much be preaching to the choir. But here's one good object lesson I saw last week that I've been meaning to post:



Now, this is just a physics demo for the Unreal Engine. So, yes, videogame software, but it's one of the few ways to illustrate it visually- that's 25 thousand oil barrels looks like- not that you're likely to ever see that many in real life at once for any good reason.

Were all those full of oil, that would still only be half of what's pumping out into the gulf of Mexico each day at this point.

Enough said? This is not a fucking political issue, despite the number of people making it out to be. Politicians, corporations, etc: quit trying to assign blame, and start doing more to fix things. Blame is a game for the survivors afterwards.

(no subject)

Date: 2010-06-23 03:04 am (UTC)
From: [identity profile] darkmane.livejournal.com
They still seem awfully mass-less.

Not to mention they weren't bouncing or deforming... where was the energy going?

(no subject)

Date: 2010-06-23 05:29 am (UTC)
From: [identity profile] winneganfake.livejournal.com
Yep, ok, we have an official winner for the "Missing the point" phase of this...

(no subject)

Date: 2010-06-23 06:57 am (UTC)
From: [identity profile] darkmane.livejournal.com
Nope, not missing the point. Just side stepping it.... easier not to get stabbed with it.


Actually the real issue is that there isn't something to give scale, I know what a 55 gallon drum looks like but I still don't feel like I know how big the pile is.

And I've always had a problem with most physics engines, they don't seem to take mass into account. Not to mention I've heard stories about how they had to up the energy involved to have a "satisfying" animation.

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